Boilerline: Critical Pressure - DevLog #7
🧟Hello everyone! 🧟
Welcome back to the Boilerline devlog!
As usual, we've been making steady progress.
Feature freeze / polish is soon, but we are excited, but we are also feeling the Critical Pressure!
Thanks to dev and artist teamplay the lighting has turned our game into an eye pleasing zombie shooter.
We hoped to give the lighting both gameplay importance and make it look good at the same time!
With the train slowly but surely getting finished, sand materials implemented, more and more pickups and tool items in the game, it's looking like a
The current version of the game has the full game play loop implemented!
Check the image if curious for a curated tour of the game states:

Please note the scoreboard on the gameover screen, I think it's a singleplayer record :)
If Jan is in the team, VFX are going to be upgraded, turning our game into a bloody bullet mayhem!
a
Justin has made a tombstone that zombies drop when they die! Also important to mention is that by destroying the tombstone, you get scrap which just got some colors! He also has been whipping up a menu page! So at least you have a bit of breathing room before all the chaos happens. Talking about chaos, the zombies now glow in the dark as well! So be aware! I dont know wheter to look at or shoot the zombies!

That's all for this weeks update from your Boilerline™ Critical™ Pressure™ Team!
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Boilerline: Critical Pressure
Wild-West Intense Zombie Survival
Status | Prototype |
Authors | patrick_nellessen, AardH2o, seppe_mestdagh, Jankel02, JustinPonnet, Gauvin |
Languages | English |
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