Boilerline: Critical Pressure - DevLog #6


Heya!

And welcome back to Boilerline. We're now pretty far into production - almost there!

Thanks to Gauvin we’re now just about drowning in sound - train alarms bellow, zombie growls rattle your boots, and every pick up or drop of wood, iron or scrap metal comes with a crisp CLANK. Fire up the latest build attached to this post and you’ll get the full aural assault.

Art production has ramped up to ludicrous speed courtesy of Adriaan and Justin - the ground textures now look like, well, the ground, while the finished player and zombie models stand ready to rumble in full post-apocalyptic glory. You might even catch yourself remarking on how pretty that sand and dirt looks together with the trees under the moonlight.





Over in the VFX lab, Jan has unleashed an onslaught of particle magic - every punch has a hyper-satisfying SLASH whether it’s your more-or-less heroic fists or a zombie’s swipe. It’s the kind of visual flourish that makes you grin, and Jan's only just warming up, lemme tell ya.


Under the hood, Patrick’s tweaks have sharpened both enemy AI and player controls to a razor edge - zombies now navigate obstacles with the cunning of a saloon gambler and your character's tossing and turning feel weighty and precise like riding a freshly oiled locomotive through a gauntlet of the undead (what a coincidence).

Meanwhile Seppe has locked down our implements of mayhem - the chainsaw and drill are fully implemented, and they are damn satisfying. Rev that chainsaw until the world becomes a cascade of sawdust or watch your drill bit burrow through ore and be pleased:


That’s your lot for this week’s update. The steam pressure’s rising, our visuals are cooking and every creak, clank and guttural groan is locked in place. Thanks for riding the Boilerline express with us - next stop total mayhem in our polish sprint!

Cheerio!

Your Boilerline™ Critical™ Pressure™ Team

Files

Boilerline-v0.7.zip 374 MB
4 days ago

Get [Group21]Boilerline: Critical Pressure

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