Last Train to Tombstone - DevLog #0
Heya!
We are a random development team of 6 people, and we're working on a game about trains and zombies (Or something along those lines). I just decided the temporary dev name will be Last Train to Tombstone - don't tell the team though.
The above has been prototyped by Jan - I'll introduce people as we get going.
Our idea boils down to this:
You're cowboys.
With a train.
There's also zombies.
The players work together and gather resources to keep their goddamn train running, but, just like true american patriots, the train is sloww. During the day, everything is fine and dandy; go collect resources, plop em down in the train, life is good.
BUT AT NIGHT, LET ME TELL YOU.
The Red spots? Not my happy place.
The above is the gameplay prototype we have (Made by Patrick. It's one of two, the other was done in Unity by Gauvin, our Sound Designer!). This one is playable on this games' itch page.
This prototype was meant to test whether our planned main mechanic was fun in the slightest - we're lucky, it kinda is!
While we develop it further, here's some more cool stuff we've been researching art-wise in the meantime. All the way on top was Jan's contribution to this of course - a sick day-night cycle in unreal that'll probably end up making it to any further iterations.
This is an attempt in working on PS1-style graphics that we ended up not sticking with - the dithering still looks sick, though. Thank you, Adriaan!
Along with that, Justin has been doing some animation research using both Mixamo and procedural animation; it's a bit experimental but it's cooking up:
Also a big shoutout to Seppe for being our administration person this week - great work all 'round.
We'll look forward to updating y'all next week same time :)
Cheerio!
Get [Group21]Boilerline: Critical Pressure
[Group21]Boilerline: Critical Pressure
Wild-West Intense Zombie Survival
Status | Prototype |
Authors | patrick_nellessen, AardH2o, seppe_mestdagh, Jankel02, JustinPonnet, Gauvin |
Languages | English |
More posts
- Boilerline: Critical Pressure - DevLog #424 days ago
- Boilerline: Critical Pressure - DevLog #331 days ago
- Boilerline: Critical Pressure - DevLog #239 days ago
- Boilerline: Critical Pressure - DevLog #146 days ago
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